Museum of Ice Cream

Museum of Ice Cream


SWEETS PLAY SPACE

​​This project’s scope was to design an immersive playscape in the Museum of Ice Cream’s fantasy style. Bright colors, dynamic graphics, and interactive custom play equipment would flesh out the space into a striking 360 muraled room.

PROJECT

ROLE

My role in this project was creating the concept from blue skies through to spec and tech pack. 3D modeling, rendering, animation mock ups, and scaled 3d explorations all were necessary to bring the ‘Play Space’ from idea to reality.


EXPERIENCE AND FLOW

LOCATION 558 Broadway, New York, NY 10012

COLORS &

MATERIALS

FLOORING MATERIALS

Custom designed Tarkett rubber flooring

360 IMERSIVE VINYL


INLAID FLOORING + WRAPPED WALL MURALS

INSPO 01

INSPO 02

INSPO 02

PATTERN EXPLORATIONS

 The goal was to create a responsive graphic that activated both the room and the equipment so we took inspiration from older 1960’s graphic design as well as previous Museum of Ice Cream installations.

Using custom inlaid flooring, I was able to design a 360 wrapped graphic that would bleed from the walls to the ceiling.

PATTERN DEVELOPMENT

Floor View

Ceiling View

WRAPPED MURAL

PAINT BY GUIDE FOR THE MURALISTS

South Wall

West Wall

East Wall

AREAS OF

ACTIVATION

  • Solo Play

  • On brand redesign.

  • Group or solo play.

  • Pair play.

  • Group Play.

  • Group or solo play.

001


SUNDAE BOWL - BALL PIT

Exploration 001

Exploration 001

Exploration 003

002


BALL TOSS

EXPLORATION 01

EXPLORATION 02

EXPLORATION 03

003


SPOON TEETER TOTTER

Movement model 001

Use Case Context

004


JUNGLE GYM LADDERS

005


SWINGSET

Use Case Context

Final Form Factor

006



LEAVE YOUR MARK

FINAL CONCEPT


CONCEPT
03 - Sprinkle Pod Refinement

INTERACTIVE + IMMERSIVE

INTENTION

Our intention with ‘Leave Your Mark’ was to create a secluded space that guests could explore for a more personal activated experience.

With ice cream themed prompts that guests could leave behind, our goal was to have guests feel like they ‘left their mark’ for others to also enjoy.


CONCEPT
01


CONCEPT
02





EARLY PLAYGROUND CONCEPTING

The defining concept for this area was that of a space for free form play and exploration for guests and children. 

The logic was to create a space that holds high energy. The goal was to bring in the universal nostalgia of a childhood playground which would serve the imagination of both adults and children.

PROJECT LEAD
Rowan Doyle

INSTALLATION DESIGNER
Selena Norman

PRODUCERS
Amy Nguyen
Virgina Leigh

TECHNICAL DESIGNER
Sonnt Mok

LIGHTING DESIGN
To Be Assigned

EXTERNAL FABRICATORS
Space Craft